While our team believe controllers do not provide a significant leg-up on touchscreen controls, we're aware of this possibility. Introducing a whole other control scheme begs the question if other players will have an advantage. I would greatly appreciate if they were added to this game. Controllers are completely fair from my perspective. I think it’s unfair that there’s not more support for physically disabled people out there but i understand, it’s not common enough to be taken into consideration. Some people would think controllers give an unfair advantage and ruin the game but what do them people say to someone who wasn’t as lucky and born with mutations that disable what a person can do in their lives? Millions of people all around the world are born with or gain disabilities and they should be given an opportunity to have fun aswell as any other person. There’s a condition in my family were we are born with our toes and fingers fused together with different unique variations between us, it’s very rare and I have never seen any other people outside my family with it in my entire life. They’re people that have limited mobility in their fingers and hands and restricts them from using a mobile screen with such great dexterity. Until then, see you in the Dark Zone!Ĭontrollers are important. If you have more questions or comments, let us know. Thanks for sticking with us on this journey. Our anti-cheat systems will need to take this into account to reduce exploits. Giving players more control unfortunately means giving bad actors more opportunities to take advantage. If the need arises, we'll separate player matchmaking based on input method. We'll be testing this feature extensively, getting player feedback before launch, and monitoring data on the backend to make sure things stay fair. Our team are learning a lot with the release of global and we'll make sure we put it into practice soon. This takes time, and to be frank, it's an area where we don't have a lot of experience. Some players will always want to customize their controls, but we still need to provide a user-friendly control scheme that fits our game. Different players have different needs, though, so adding controller compatibility is now on our radar and we're working out a development roadmap to get this feature online.Īrena Breakout is an immersive, tactical FPS, which means there are a lot of player-controlled inputs. We're a mobile game studio, first and foremost, so the touchscreen control experience has always been our focus. In the interest of transparency, here's a little background on the topic. Frankly, our team were surprised by the number of players looking for controller compatibility. We appreciate all of your support and understanding on this. Triggers and similar gaming accessories for mobile devices? We're alright with those, as long as they don't provide any automated functions, like auto-fire. Just to be clear, we're not talking mouse and keyboard, which are strictly off limits, as well as any emulators. The development resources needed to make sure we do a good job here are unknown to us, but we are exploring how to bring controllers to Arena Breakout in a big way. We don't want to be wishy-washy, so here it is straight: we're still a ways away from improved controller compatibility, and we can't commit to a timeline right now. One question keeps coming up that our team wants to give a little TLC.Īs far as controllers go, thanks to many players voicing their opinions, we're aware of the need for big improvements. With the release of Arena Breakout, we've been humbled by our players' support.
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